Once that reaches 100%, the skill will increase 1 point. Each time a skill is used successfully, the skill's progression will raise a percentage. In Morrowind, skill progression involves the active use of a particular skill. The higher the level, the greater the effect the skill has. It is possible to temporarily exceed this cap through the use of enchanted items and potions. Skills can be raised to a maximum level of 100. If a skill is designated "misc" then its advancement will not count towards level progression.ĭuring character creation, which section a skill is placed in will also partly determine the starting skill level. Only three attributes per level may be raised. Once the player rests, a level up menu will appear with the ability to select which attributes to raise. Each time 10 skill points are gained, in any of the major and minor skills, a message to rest will appear. Only by raising skills in the major and minor section can a level be gained. In Morrowind, if a skill is listed as major, minor, or miscellaneous, they will play a role in how fast a character level is gained and how much an attribute can increase. All skills which fall under the specialization will also be easier to increase. Characters receive +5 to all skills of their specialization, which is applied to the starting skill level. Skills are divided into three specializations: Combat, Magic, and Stealth.ĭuring the character creation process, it is possible to choose one of the three categories of specialization: combat, magic, or stealth. Raising a skill will allow for an increase in the paired attribute as each level is obtained. Each character class has five 'major' skills, five 'minor' skills, and the remainder seventeen count as 'miscellaneous' skills. There are a total of twenty-seven skills available in Morrowind. points in Conjuration improves effectiveness of Conjuration spells). points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. Increasing skill in The Elder Scrolls III: Morrowind increases the effectiveness in using the skill itself (i.e. And each skill is paired with a primary attribute that affects the chance of successfully using the skill. Each skill is placed in one of three specializations: Combat, Magic, or Stealth. Skills in The Elder Scrolls III: Morrowind are a classification of abilities and how well a specific task is performed.